The Oyster Hotel | A Co-op Mafia PC Game in Purgatory

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Contact & Links

The Oyster Hotel was created by two people in Michigan,USA.

Developer:

Erin & Elijah Hamilton
Mitten Pixels, LLC
Based in Howell, Michigan, USA

Kickstarter:

https://www.kickstarter.com/projects/288663068/the-oyster-hotel-a-co-op-...

Website:

https://theoysterhotel.com

Press/Business Contact:

mittenpixels@gmail.com

Photos Screenshots & Audio Clips

We've put together a big folder of promotional images, photos and screenshots (along with some preview clips of the soundtrack) 

You can download them directly from google drive by clicking here.

So, what's the story?

The Oyster Hotel is a same-screen co-op 3d action/adventure game where mobsters, crooks and basement dwellers battle for redemption in the afterlife.

What kind of game is The Oyster Hotel?

The Oyster Hotel is a PC same screen third person couch co-op action/adventure strategy fighting game with beat ‘em up elements. You get to drive things, shoot some gorgeous weapons and you get superpowers from drinking different kinds of coffee. The Oyster Hotel features hand-to-hand fighting inspired by martial arts, fencing, tai chi and a wide range of dance from swing to breakdancing.

Using Co-Op to Bring People Together

When we started writing The Oyster Hotel, we knew we wanted to build a game that would strengthen partnerships, friendships, relationships between family members and loved ones around the world and really help bring people closer together, no matter what kind of partnership they have. We really focused on making this game fun, interesting, and a partnered experience for you and your best bud, better half, business partner or other favorite person.

We've worked together for quite a while now, first as co-workers and teammates at an advertising agency and then at our own businesses, and then as a married couple. Through all of that time, whenever we felt like we needed to be working more as a unit, our go-to warmup has always been to jump on some good co-op games. Something about it really gets you in sync with each other so that you can approach whatever you're about to tackle competitively in unison.

Anyway, we've always played co-op games to get lined up before an important meeting or before an important task, or just if we needed to feel closer to each other as a couple. So we put a lot of effort into creating a game that really focuses on working together as partners in crime.

Photos Screenshots & Audio Clips

We've put together a big folder of promotional images, photos and screenshots (along with some preview clips of the soundtrack) 

You can download them directly from google drive by clicking here.

I Don't have anyone to play it with!
Is there a single player mode?

There is a single player option in there too - you'll even be able to try that out in the demo and we've programmed an AI system so that the other character plays along with you - we just made co-op our focus and the single player mode is an awesome side option if you don't have someone there to play it with you!

About the Demo
(Coming this Tuesday, April 9, 2019!)

You'll get to experience the adventure of The Oyster Hotel in our playable demo which will be available this coming Tuesday as a free download for anyone that would like to take it for a whirl. The demo includes the action adventure fighting game in both local co-op and single player mode... have fun! 

Also experience in the demo

  • Experience a few of the different worlds in The Oyster Hotel.
  • Play with partners in crime and in the afterlife, Ned and Julia.
  • Meet some of the characters including Felix, Lenny and Florence 
  • Drive The Florentine and defend (and taste) the coffees.

 

Who We Are

We're Erin and Elijah Hamilton. Two american artists who met and fell in love while working at an ad agency in Detroit. We quit the agency together to pursue our creative work together independently, and celebrated our wedding on the family farm in 2016. Together we've done endless work for the film industry and released multiple series of art projects together for social change.

We began writing The Oyster Hotel during our honeymoon, originally as a screenplay, and soon realized that it would be more fun if it was interactive. Like, really interactive. We've been developing the game ever since. In the meantime, we've also welcomed our daughter, Bear, into the world, and are expecting our second child this spring. 

Erin grew up in Michigan in a rural area just outside of Ann Arbor and was homeschooled all the way through her senior year of high school before attending College for Creative Studies in Detroit (and dropping out at just the right time)

Elijah grew up in South Bend, Indiana and was extremely involved in theater and sports including football, wrestling and competitive fencing before attending Columbia University in Chicago, where he also dropped out at just the right time. 

We're both really into independent learning and our romance started out because we kept sharing our favorite books and online learning resources with each other at work and realized pretty quickly how much we loved nerding out together. 

We wanted to build a game that would be the ultimate way to spend some hours with your favorite partner in crime. We've invested a mountain of our time, energy and resources into doing exactly that. 

About The Oyster Hotel's Original Music

The uptempo jazz twangy soundtrack was created by Willis K. Hamilton a musician, filmmaker and puppet master from Kansas City MI. He's also my (Elijah's) father.

We drove all the way to Kansas City, Misourri with 6 month old baby Bear in the back seat to meet with my Father and beg him to put some of his musical genius into The Oyster Hotel. He had no idea what to expect and neither did we.  The game was in it's infant stages at the time and I asked him to do music.  He just started kicking out this music that was so in tune with our vision for the project, it was uncanny. They say when family members sing together, the way their voices blend together is almost unearthly. Working on this project with my dad absolutely convinced me that the same is true when families collaborate together on creative works.

You can hear some of the soundtrack in The Oyster Hotel demo. We will be having the final soundtrack pressed on violet vinyl in Detroit at Third Man Pressing Plant, which is owned by Jack White (of The White Stripes) giving a nod to the rich musical history of Detroit. Their crew is pressing top notch quality records while investing in the cultural future of the city and we're stoked to get the soundtrack pressed there. 

Challenges We've Worked Through

Powering through without any funding

We had to overcome a myriad of challenges during development of The Oyster Hotel Game.  We actually put out a rough trailer out about a year ago, after about a year of work before that, and based on some of the feedback we got, we felt like we needed to develop things significantly further before we launched our crowdfunding efforts. We were far enough into the project that it was definitely time to either go broke or go home. So we did the insane thing and spent another year developing game mechanics, animating and really fleshing things out so that we can present you with a solid demo.

MacGuyver Would be Proud

We've done it so far with an extremely limited assortment of equipment. For example, all of the voices are currently being recorded on an old tracphone with a lavalier mic and we're working with some seriously old school monitors, so whenever we want to see the full framerate of the game, we go and plug into someone else's 4K tv to see what it's really looking like. You gotta do what you gotta do.

We used the remaining money from our last movie poster design gigs to build two new desktop computers when we were getting ready to begin developing The Oyster Hotel. They are totally awesome beast machines and we love them to pieces - there is no way we could've been able to pull off what we've done without them. 

One of the two computers broke about 3 months ago.  So we've been working from one desktop machine and a really old laptop exchanging data through camera sd cards.

Parenthood

We became parents during our first year of development.  Her name is Bear. Learning the ins and outs of all of the things that go with taking care of a newborn baby while also figuring out how on earth to develop a game...that was a crazy growth process for us! It was a really sweet time too, and fortunately we've got a kid that seems to be totally in tune with our eccentricities, so it's been really fun. Now that she's a little older, it's crazy to see her reactions when the characters start doing something they couldn't do before. 

In order to pull off all of this nerd magic, we got really into babywearing, Elijah converted to working at a standing desk for most of the development process, so especially a lot of the early character modelling happened while he was running in place and holding Bear in her baby carrier. 

We are expecting baby #2 this spring and we're over the moon about it - while there are certainly going to be some new learning curves having two kiddos, we're starting to get into a pretty nice groove of how we juggle general parenting activities and game development simultaneously and we're looking forward to the challenge and fun that goes with it.

Health

Elijah deals with Ulcerative Colitis he manages with Tai Chi, Dance, and Hiit workouts while working on the computer. He usually uses a standing desk instead of sitting.  Both Erin and Elijah have used working out as a tool for keeping the game organized and creative.

Get in Touch With Us

We love hearing from you! Feel free to reach out if you'd like to grab a cuppa' joe and do an interview, have questions or would like to request more artwork/sound clips/whatever.

Email is always the fastest way to reach us - We are a tiny team juggling a lot of hats, so while we love to get on the phone and gab, we only do phonecalls when they're scheduled ahead of time (because otherwise we'd never get this game done!) 

Shoot us an email at mittenpixels@gmail.com and we'll talk to you soon!

Much love,

Erin & Elijah

System Requirements

These are the current specs for The Oyster Hotel. We will update you if this changes, but this is very unlikely.

The Oyster Hotel is built for PC and requires a 64-bit processor and operating system.

  • OS: Windows 7 (SP1+)/8.1/10 64bit
  • Processor: Intel i5-2300/AMD FX-4300
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 650 (2GB) /AMD Radeon 7850 (2GB)
  • DirectX: Version 11
  • Storage: 30 GB available space

Is The Oyster Hotel DRM Free?

Yes. We don't like it when the games we play get interrupted to phone home and we're guessing a lot of you don't either. We will be releasing the full game DRM-Free. The Oyster Hotel is being developed for PC and we are currently deciding which online shop we will be using to distribute digital downloads of game. 

A Quick Note About Frequencies

Every being in purgatory rotates on different frequencies at different times. Some call it essence, some just call it frequencies... When your giving a person static, you're disrupting their frequency rotation which causes damage.

Most of the weapons in purgatory, especially the ones made by St. Peter and given to the workers at the Oyster Hotel, are made to work with rotating frequencies and cause massive damage to the frequencies they disrupt. Seriously, be careful who you point those things at.